Elder Scrolls Online E3 2019 Interview - Focus on performance improvements
Elder Scrolls Online E3 2019 Interview - Focus on performance improvements; they realize that Crossplay is the thing that players want
In E3 2019, we chatted with Rich Lambert, creative director of ZeniMax Online, about Elder Scrolls Online. The MMORPG in line with the franchise that Bethesda Game Studio loves recently received a different chapter (the extension from the game), Elsweyr, and that is now available on all platforms.
In regards to content, functionality, technical optimization, etc., we discussed the difficulties after Elsweyr.
Elsweyr was already released a few days ago. How may be the feedback until now?
This is extremely positive. You know, players like Necromancer. This is the most in-demand course we have ever had. They have been seeking ESO Gold since beta, therefore we now have dragons, which can be another fan's favorite. Players really start exploring elsewhere in Khajit since they are a very special race. They are different. They really as it.
They only have seen Khajit, they can be thieves and hawkers. What we took away in Elsweyr are these claims is their culture. They are very spiritual, you already know, these are longer than every other race on earth of Tamriel. It can be quite, early. This is a super-old culture, the ones really like to examine these cultures thoroughly and read more about them.
The Q3 as Scalebreaker may be the Dungeon DLC. You'll want to read more about the background story of Dragon and Dragonguard, that is trying to figure out what is going on. Then Q4 could be the climax from the year-long story we're telling, that you finally got the dragon's deal.
It is going to be smaller than those of Orsinium. But it is still 10 or 15 hours of content.
Of course, there are various other topics in the neighborhood. So I will attempt to see what you could say. For example, I always see in Reddit's comments that lots of people recommend ESO Gold For Sale is an MMORPG because doing so has a great story. But as well, you will observe someone interjecting the battle just isn't so good. So I wish to know if you have any internal plans that could improve the combat system to restore smoother and much less cumbersome from an animation perspective.
For us, performance could be the most important thing were thinking about and looking to improve immediately. This is everything the experience reacts for the customer and reacts towards the situation. So, if you press a control button and animate your character, we'll see those types of things, particularly high-density situations, I think these performance issues affect the combat feel, it feels a tad slow and slow. In this case, produce your own. to solve this concern and make it better. Once we bring the show with a good place where we're happy with it, only then do we can look at other considerations. But before we all do better, and we don't care about other pursuits.
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