FIFA 20 at E3 2019: Everything we know



This season is finally over. PSG would be the champion (again), Juventus will be the champion (again), Liverpool fans are crying (again, nevertheless, there are better causes of this year). Although there tend to be expectations for that world's biggest sports August - the Women's World Cup and also the European Union National League will definitely become the highlights in the summer - many fans have an important day inside their diary: the discharge date is tremendously anticipated FIFA 20.

The release date of FIFA 20 has not yet been achieved - the game has not yet been technically announced - yet it's certain that it's going to follow the tradition from the series and fall prior to FIFA 20 Ultimate Team Coins the end of September. With this disclaimer, let's take a review of what we know of the world's biggest football game, and might know about hope to see from this coming year's E3 2019 new FIFA competition - specifically, its Live during EA Play.

What we all know so far

Although this season's game has not yet been exposed, the developer EA has shared some on the game improvements of FIFA 20. The most important thing will be the AI ​​defense, which emphasizes and motivates artificial defense, as opposed to letting laptop computer defend you. One way EA intends to do this is usually to increase the likelihood a manual tackle will pass the ball to some teammate. The automated defense will reduce its overall efficacy and reduce reaction time.

Shooting is usually constantly improving, and attackers give higher accuracy in the matter of easy shooting, for example by cleansing the guardian. In these cases, the goalkeeper's reaction time will appear reduced to resolve the sometimes "superman" reaction in the player's complaints. In addition, the timing window with the green timing lens is reduced to two frames for all those shots, plus they are also "slightly less precise." However, EA does assure players that this green timing lens "is still more accurate than non-timed lenses."
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EA said that your lot of tasks are being done for making passing and shooting more realistic, particularly the face of difficult strikes. For example, Volleys may well be more varied and much less accurate, while 180°, as well as the first pass, can result in a "slower/weaker ball." To make up for doing this, be simple situation could be more accurate now. Two new delivery options are likewise introduced: Drive Pass (that may replace the present manual pass button combination) and Pass Pass, that will no longer be a computerized context pass variant, and often will be controlled only through the user.

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