The melee campaign in "Path Of Exile" will undergo a major transformation in June




If my help strategy chooses the traffic generated by a character class to be a useful target, then creating a road to escape on the console is a huge success for Grinding Gear Games. After the release of PoE in the Xbox One console in October, traffic was gradually added and continued for several weeks, plus the pattern that has been repeated since the beginning of March in the PlayStation 4 game.

The console port adds a balance of the PoE spelling system, which has a comprehensive update, and the abrasive tool is organizing a similar transformation for the melee campaign in June.
The changes to your spell system are primarily limited to patching mathematics to allow more ways to perform magic-based campaigns. Melee will definitely get the same treatment, but Grinding Gear is more considered.

As far as beginners are concerned, when the high-speed attack gain effect is not available, the melee feels slow and lax due to the results of the game stage. Grinding gears are trying to correct the intrusion animation to present a lower level of melee, making it more powerful. Melee "feeling" is usually a vague concept that is difficult to quantify, but it is a big factor that adds to the enjoyment of players in games such as the escape route. The connection between animation and "feeling" is very interesting.

Melee updates are not changed with math and animation. Grinding Gear reports that it is also changing the "accuracy, melee splash, otter, fortification, various dominance levels, passive trees, hit/unshot responses, melee base types, mobile skills and melee damage availability for items." It sounds a lot more complete overhaul and balanced from the beginning. Read more:mmoah.com

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